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Dicing with Grammar

Average Rating4.75
(based on 219 reviews)

It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.

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It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
Amulet by Ted Hughes, poetry with patterns
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Amulet by Ted Hughes, poetry with patterns

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KS2 poetry with patterns - 4 lessons - fully resourced. I love using ‘Amulet’ by the amazing Ted Hughes as a model for children’s poetry writing. Here are four sessions that explore this rich and powerful poem in creative ways. By the end of session 4, children will have created powerful poems of their own. Objectives covered: Part 1 Understanding a poem I can discuss a poem in a group, listen carefully to others and build on my own ideas. I can explore the meaning of tricky words and phrases. I can infer what the poet may have been thinking. Part 2 Reciting a poem I can read using intonation to add meaning I can visualise a poem I can recite a poem from memory Part 3 Exploring nouns and noun phrases and gathering ideas I understand the terms noun and noun phrase I can use precise nouns and rich descriptive language Part 4 Creating poems of our own I can create a magical poem with patterns Your class will love creating poems in the style of Ted Hughes!
Theseus news report
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Theseus news report

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This is a five session writing workshop designed to support Y6 writers achieve their age related expectation. It could easily be adapted by other KS2 classes for use as news report unit. During the project, children pick events from the story of Theseus and retell them in a journalistic style. They explore topic sentences, direct speech, reported speech, passive voice and many other skills. All resources are included. I ran this as a one-day writing workshop for writers who were a little off track. It could easily be adapted for use in any KS2 setting - everything is fully editable. I had some great outcomes - I’m sure you will too.
Myths and Legends, 11 weeks of fully planned and resourced lessons
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Myths and Legends, 11 weeks of fully planned and resourced lessons

5 Resources
I always seem to get the best writing from my class when there are strange creatures and beasts involved. If you do too, I think you’ll love these plans and resources. Here are three of my favourite writing units. I have used them in Y4, Y5 and Y6. There is 3 weeks of myth writing, inspired by the traditional story ‘The Asrai’ (a mysterious lake creature). There is 3 weeks of legend writing, inspired by a short version of ‘Beowulf’. There is 3 weeks of legend writing, ` 1 week of performance poetry and book making inspired by ‘Theseus’. There is 1 week of poetry writing, inspired by ‘The Kraken’.
Christmas Spelling Fun, Year 5 and 6 word list
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Christmas Spelling Fun, Year 5 and 6 word list

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37 spelling questions linked to the Y5/6 spelling list and other patterns and rules that Y5/6 need to know. Complete each challenge to solve the Christmas joke puzzle! The answer is at the end of the sheet - don’t show your pupils. It’s a festive way of assessing spelling!
Explanation writing, causal connectives
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Explanation writing, causal connectives

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Fun dice activity exploring causal connectives, also warm-ups and model texts Explanation writing is one of the trickier non-fiction genres in the primary curriculum. Although we rarely explain sequences using formal language, we often explain things in every day terms. How do you complete that level of the game? How do you do that magic trick? How did you solve that problem? There is a group of words and phrases that can help explain cause and effect more precisely. These can be called ‘causal connectives’. This is not a strictly defined group of words – more collection of conjunctions, adverbs and other cohesive devices that can be useful for this genre of writing. Try the dice activity ‘Explain yourself’ and watch your class get comfortable using these connectives aloud as they explain diverse subjects including ‘how to take the perfect selfie’ and ‘how the digestive system works’. When they are ready, they can write some of their favourite explanations, using causal connectives with accuracy. I have added 4 simple oral warm up activities. These encourage to children to rehearse useful vocabulary (consequently, as a result of this, so, so that, therefore, however) and add brackets to explanation sentences. Try that tricky language aloud before you get into any writing! I have added an ‘eco-explanations’ activity. I have also added 9 model explanations to give some ideas of things to write about.
Persuasive writing and balanced discussion
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Persuasive writing and balanced discussion

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Orally rehearse the language of persuasive writing and balanced discussion before writing using these dice games, model texts, planning frames and toolkits. Throughout Key Stage 2, children are expected to take part in debates and compose one-sided arguments or balanced discussions. To be successful at this, children need plenty of opportunities to use the language of argument. Connecting phrases such as ‘it is obvious that’, ‘other people claim that’ and ‘opponents of’ need to be orally rehearsed as children do not encounter them regularly in their daily lives. This fully planned session, complete with a presentation and a fun dice game, will give children the experience of using the language of argument in a purposeful way. Use this session prior to any ‘argument’ style writing and it will give children the tools to be successful. *I have now added ‘Whose side are you on? Advanced’. This version is for 4 players and enables children to create full balanced discussions orally. The patterns they use exactly mirror the structure of a written balanced discussion. **I have also added a model text, a planning frame and a self assessment sheet for persuasive writing and a model text, a planning frame and a self assessment sheet for discussion writing. ***I have also added: a one sided model text in favour of Victorian style child punishment (for children to argue against!) a one sided model against mobile phones in school for children to argue ‘for’ a mobile phone fact or opinion sorting activity a one sided model for animals in circuses for children to argue against a one sided argument against computer games for children to argue ‘for’ a computer games counter argument activity a computer games fact or opinion sorting activity a for and against sorting activity linked with space a for and against sorting activity linked with aliens
Stone Age model text
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Stone Age model text

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Fully resourced 3 week unit for this text also available in my store! I wrote this model text for year 3/4 children learning about the Stone Age (Bronze Age and Iron Age models are also included in your download). Important year 3/4 conjunctions, prepositions and adverbs are shown in red. The model has been written so that the children can easily use it to help them structure their own reports on the Bronze Age or the Iron Age. There is one image and it is from PIXABAY. I have also included some teacher notes about the text. If you are a talk for writing school, I have included the ‘story map’ for the first 4 paragraphs - that’s the amount we ‘talk’ off-by-heart. I have included Bronze Age and Iron Age versions of the Stone Age model. This is to show how the model can easily adapted to new subjects, and to give ideas for outcomes that the children could research and write. Finally, there are two activities related to the Iron Age version of the model that may be handy. One involves adding prepositions to information sentences. The other involves organising information in a sensible way (sub headings, captions etc).
hyphen dice game 'Creepy compound adjective creator'
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hyphen dice game 'Creepy compound adjective creator'

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I can use a hyphen to combine words and create compound adjectives. Explanation Children need to understand how hyphens can be used to avoid ambiguity (e.g. man eating shark versus man-eating shark, or recover versus re-cover). Also, an understanding of hyphens can add descriptive depth to noun phrases (e.g. the creature) when they are used to form compound adjectives (the ferocious-looking creature). In the compound adjective ‘ferocious-looking’, the hyphen shows that the two component words have a combined meaning. Aim: using the ‘dice guide’, roll to create six compound adjectives with hyphens that you could use before a noun (e.g. muddle-headed monster). Write definitions for your compound adjectives on your ‘game card’. Keep unusual or ridiculous combinations too! Have fun playing with words!
Direct speech, reporting clauses, dice game
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Direct speech, reporting clauses, dice game

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How many times have you taught your class about the rules for setting out direct speech? Worksheets are not the answer! How about trying a playful approach? Working in pairs children roll dice, create sentences and score them. They have to look closely at punctuation and think carefully about reporting clauses to be successful at the game. This game can also move more able writers on because players often need to add further chunks (or phrases and clauses) onto the end of the direct speech sentence. If they apply this skill in their writing, it can add depth. I have also added a more advanced version of the game, teaching children to interrupt direct speech by dropping the reporting clause into the middle of the sentence. As with all of my resources, everything is included (teacher/child friendly explanation of key concepts, score cards, rules, dice guides) apart from the dice and the paper!
happy here - year 6 writing unit
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happy here - year 6 writing unit

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This is a fully resourced, 3 week writing unit celebrating the work of black authors and exploring the themes of ‘A house like no other’ from the ‘Happy Here’ collection. By the final session, children will have written and edited their own ‘overcoming fear’ story. Absolutely everything you need is here. All slides and and resources have been created using PowerPoint and Word. Unit overview - 15 sessions including: Session 1: introduce the theme of the unit LO: I can listen to a poem and discuss it Session 2: pre-teach new vocabulary and make predictions LO: I can explore the meaning of words **Session 3: notice new vocabulary and make new predictions ** LO: I can ask questions and predict what might happen Session 4: What impact does the text have on the reader? Reading comprehension skills – summarising/impact of language choices LO: I can summarise the main ideas drawn from a short text Session 5: 'The argument’ Write dialogue about a child trying to avoid something that has been paid for LO: I can add adverbial phrases to speech sentences Session 6: ‘The Incident’ Look at the incident in first person. Create a diary recount and make use of modal verbs to convey self-doubt and uncertainty. LO: I can use modal verbs to show possibility and uncertainty Session 7: ‘The object’ Descriptive writing – imagine you could wear something that would magically take away all your worries and fears. LO: I can use ellipses to create drama and suspense Session 8: ‘Hot spot!’ What would it be like in for Izzy in this uncomfortable situation? Create multi-clause sentences. LO: I can use a range of conjunctions (if, but, while, when) Session 9: ‘The show’ Using dashes to add ‘chatty asides’ into sentences. LO: I can use dashes to interrupt a sentence or to extend a sentence Session 10: planning a narrative in which a character overcomes their fear Children use two resources: one provides prompts; the other is for recording ideas. LO: I can plan a short story for a Year 5 audience And five more amazing sessions!
Beowulf fiction unit, Beowulf journalistic style unit and Beowulf sentence construction
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Beowulf fiction unit, Beowulf journalistic style unit and Beowulf sentence construction

3 Resources
I’ll admit it! I’m a bit obsessed with ‘Beowulf’. I do have a good reason: it inspires great writing. You are buying: a mega three week fiction writing unit; a four/five session journalistic style unit; a sentence grammar activity that I use frequently - it can be adapted for any text and is worth revisiting often. Of course, they are all strictly ‘Beowulf’ themed. Get involved - you’ll soon get the Beowulf bug.
Apostrophe Catastrophe!
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Apostrophe Catastrophe!

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Fully differentaited dice game! Identify and correct apostrophe catastrophes. This game is differentiated into three versions to include all learners. Apostrophes are first introduced to children in Year 2 (UK National Curriculum). By the end of Year 4, children are expected to use apostrophes accurately to show possession, omission and to mark plural possession. This game provides an opportunity to practise all three types of apostrophe use mentioned above and would also be very useful to revise the use of apostrophes in Years 5 and 6. The 'support' version of the game could be used with younger children as it just focuses on apostrophes of possession and omission. The game includes instructions on how to play (with ideas about how to finish the game), differentiated versions, and resources to support and challenge pupils. There are also 'time-saver' versions of the game cards that don't need to be cut out! ***I prefer to use the game 'landscape', and I blow the pupil recording sheets up to A3 so that they have lots of space to write. I have added a landscape version of the game.***
dashes,  parentheses, resourced lesson, extra activities
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dashes, parentheses, resourced lesson, extra activities

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There are two useful resources here: 1. A carefully planned lesson about dashes, exploring how different types of extra information can be added to a sentence. This includes a detailed lesson plan and 3 activities (the final one is a team game, with clear differentiation). All resources are included. The lesson covers these Year 5/Year 6 objectives: I understand the terms dash and parenthesis/parentheses I can explain some uses for dashes I can use dashes creatively for lots of different purposes This is perfect for a demonstration lesson or an observed session. There is minimal ‘teacher talk’ and lots of active pupil engagement. 2. I have also included a further punctuation game: ‘Punctuation show-offs’. I can use brackets, dashes (parentheses) and semi-colons in my sentences. Would you like the writers in your class to be ‘punctuation show-offs’? Me too. I created this dice activity to encourage children to add extra information to sentences using parentheses (brackets and dashes) and also to separate closely related main clauses using semi-colons. I have also provided teacher and - more importantly - child friendly explanations and examples of all concepts. Children may incidentally find out about Usain Bolt, Picasso, Stephen Hawking and a 1000kg bowl of cereal. Have I caught your interest yet? This whole activity has a ‘show-off’ theme and it’s fun. After playing this, you can remind your class to be ‘punctuation show-offs’ in their own writing. Finally, I have added a ‘Victorian’ version of the same game, to show how it can be adapted to different themes.
I can structure a persuasive paragraph
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I can structure a persuasive paragraph

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*In this resource I have argued against space travel and computer games as I thought it was likely that most of my class would like to take the opposing view for their own writing, later on. A fully planned and resourced lesson, complete with differentiated activities and a model text. First, children learn the opening paragraph to the model text ‘Computer games are harmful to children’. This should be quick and easy to learn – add a few actions if you wish. Use the PowerPoint or a text map to support. Then, take a quick look at how the text has been changed to the subject of space travel. What has changed? What has stayed the same? Briefly explore the idea that, in persuasive writing, if you can write one opening paragraph, you can write hundreds. It is simply: • Introduce the subject of the debate • Introduce which side you are on • State that you have many strong arguments Next, move on to looking at the how the first argument is structured. Again, it follows a pattern: • Topic sentence – to introduce the key idea of this particular paragraph • Facts and opinions • A rhetorical question On a flip chart or screen, show how you can use this simple structure to write a paragraph against exploring space on the subject of safety. There is an example of how you could do this on slide 8. Now the children should be ready to try this structure themselves. During independent time they use the same structure to create their own persuasive paragraphs about space travel. After this they can organise persuasive paragraphs about anything they choose. I have had great success with this approach and so have my colleagues. I hope you find it useful too.
Number the stars
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Number the stars

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A fully resourced, three week, Year 6 writing unit based on chapter 14 of ‘Number the Stars’ by Lois Lowry. This unit links beautifully with history learning, World War 2. If children a familiar with the story of Anne Frank, this text provides another example of what was happening in Europe in the final years of the WW2. All planning, slides and activities are included - no extra work necessary. Outcome After looking closely at chapter 14 of Number the Stars, children write their own suspenseful, historical story about a child who has to take a mysterious and important package on a dangerous journey. **The following objectives are comprehensively covered: ** Grammar skills • Use a parenthesis (a single dash) to add an afterthought • Use short sentences to create suspense • Use expanded noun phrases to add descriptive detail • Personify nouns Composition • Develop a historical character • Build atmosphere and create contrasting settings • Apply an understanding of the key features of historical stories and suspense writing • Plan a story using a familiar structure to support Reading and Vocabulary • Explore unfamiliar vocabulary in context • Develop reading fluency skills • Retrieve information and infer meaning • Retell a traditional story • Identify the key features of historical stories and suspense writing
climate change, waste monsters
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climate change, waste monsters

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A fully resourced, fifteen session writing unit with a powerful climate change theme. It is pitched at upper KS2 and has a focus on sentence variety. Children explore the text ‘Planet SOS’ by Marie G Rhode, which describes a series of waste monsters and how to defeat them. This unit looks closely at the E-waste Golem. Children explore the grammatical features of the text, and then compose a piece of work that demonstrates a similar range of sentences. As the unit progresses, children learn about waste - a contributor to climate change - and how we can reduce the problem. During the unit, children will combine a monster with a type of damaging waste - there are three of each to pick from. Children create unique pieces of writing that explain the causes of a particular waste issue and persuade the reader to the think carefully about the impact of throwing things away. For the final outcome, children will create destructive waste monsters, and then give the reader useful guidance on how to defeat them. At the end of the project, artwork (optional!) and writing could be combined to create a class book of waste monsters. Absolute everything you need is in the zip folder. Enjoy! What type of writing is this? Like lots of modern information books, Planet SOS does not fit neatly into one genre. • The text has many of features of explanation writing: the author explains how waste is created and how it can be reduced. • It also has persuasive features: the reader may be persuaded to combat the monster and reduce waste. • The text has features typical of non-fiction, information writing: each page is packed with information about waste and mythical creatures. • There are also elements of fiction writing: types of waste are personified as a series of mythical monsters. Summary of objectives Reading and vocabulary • I can use drama to develop my vocabulary and communication skills • I can show understanding through tone, volume and action • I can look for key words and find information (in non-fiction texts) • I can explain the impact of using second person point of view Grammar • I can use a colon to introduce a list (when the clause before the list is independent) • I can use dashes to interrupt a sentence and add information • I can write multi-clause sentences • I can use the future perfect tense • I can use a relative clause to add information about a noun • I can write a conditional sentence • I can identify different sentence structures Planning and composition • I can grow my knowledge by reading and researching • I can write using second person point of view • I can include a range of sentences in my writing • I can assess and improve my writing with a partner
Apostrophe Abduction - possessive apostrophes, contractions, plural nouns
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Apostrophe Abduction - possessive apostrophes, contractions, plural nouns

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Lesson plan, presentation and two dice games (the main game is differentiated 3 ways) included. Ready to go! Apostrophes! Why do so many of us get them wrong? This is a carefully planned lesson about apostrophes for Years 4, 5 or 6. It would also be an ideal revision tool for the Year 6 Grammar Test. First, children are given the chance to revisit prior learning through the fun warm up game ‘The Memory Test’. Following that, they will learn about possessive apostrophes and common misconceptions during the presentation. When they are ready, the two player game ‘Apostrophe Abduction’ will provide them with plenty of challenge or support, depending on the version you give them. I have included three versions of the game : A ‘support’ version - this game uses a very short text, with only 10 highlighted apostrophe words to focus on. An ‘on track’ version - children have to hunt for plurals, possessive apostrophes and contractions. A challenge version - the same as the ‘on track’ version, but across a full story - quite a challenge to find every plural, contraction and possessive apostrophe.
relative pronouns and clauses, dice game, 'Meet the Relatives'
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relative pronouns and clauses, dice game, 'Meet the Relatives'

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I can use the relative pronouns ‘who’, ‘which’, ‘where’, ‘when’, ‘whose’ and ‘that’ to write relative clauses. Specific relative pronouns are used when referring to different nouns. The fun dice game ‘Meet the relatives’ encourages children to think about which relative pronoun is most suitable for the noun in the sentence. The aim of the game is to be the first player to write an embedded relative clause using each of the relative pronouns on the game card. There are three versions of the game, to ensure that all learners are included and appropriately challenged. Enjoy meeting the relatives!
Poetry,  What I love about school
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Poetry, What I love about school

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Hi teachers of the world! I love using Roger Mcgough’s fantastic ‘What I love about school’ to motivate pupils to write poetry with patterns. I’ve used it several times, and the children often come up with brilliant poems of their own, once they have had time explore the patterns. A shortened version of the poem, some comprehension activities and planning sheet are included. Have fun! If you like this activity, you may like my grammar games and units of work.